发明名称 PACHINKO GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To reduce a controlling load on a display device while allowing a player to precisely recognize the variation of the patterns of final stoppage identification information in the case of varying the patterns of the final stoppage identification information by only extracted patterns in a ready-for-winning state. <P>SOLUTION: The respective patterns of first special patterns 5, second special patterns 6 and third special patterns 7 are varied and stopped in order. In this case, a part (five patterns of '1', '4', '6', '7' and '0') of the patterns in the third special patterns 7 is selected as extracted patterns 10 and when only the third special patterns 7 are in the ready-for-winning state in which there is possibility of occurrence of a big win state during variation, the patterns in the third special patterns 7 are varied by the extracted patterns 10 (the five patterns of '1', '4', '6', '7' and, '0'). In this case, all of the extracted patterns 10 (the five patterns of '1', '4', '6', '7' and '0') are displayed on the screen 9 of a display device. <P>COPYRIGHT: (C)2003,JPO
申请公布号 JP2003220228(A) 申请公布日期 2003.08.05
申请号 JP20020021684 申请日期 2002.01.30
申请人 OKUMURA YU-KI CO LTD 发明人 NAKAMURA HIROYUKI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址