发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine where the profit of a player is increased and his/her expectation is improved by playing for a long period. SOLUTION: Whether to shift a step displayed by a step display means is decided by drawing at each game. When the display of the step display means reaches a prescribed step, an advantageous situation is generated. Thus, the user can play a game in the state of keeping expectation until reaching the step. COPYRIGHT: (C)2003,JPO
申请公布号 JP2003210669(A) 申请公布日期 2003.07.29
申请号 JP20020013346 申请日期 2002.01.22
申请人 ARUZE CORP 发明人 INAMURA YUKINORI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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