发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To create new amusement in a game machine such as a pachinko machine or a slot machine, which comes into a game state advantageous to a player when a pattern displaying result of a display means becomes in a specific mode determined in advance. <P>SOLUTION: The game machine provided with a winning-or-not judging means for judging winning or not of a game on the basis of forming of a judgment starting condition and a display means which displays information on the game such as the judging result of a big win or not obtained by the winning- or-not judging means and which comprises a display device except a lamp display device, is provided with a display control means for displaying a pseudo dot matrix lamp display part K2 for expressing pseudo dot matrix lamp patterns U1 and U2 in at least a part of the display area 50 of the display means. <P>COPYRIGHT: (C)2003,JPO
申请公布号 JP2003199918(A) 申请公布日期 2003.07.15
申请号 JP20020003161 申请日期 2002.01.10
申请人 SANSEI R & D:KK 发明人 MATSUOKA TOKUYUKI;OGUSHI MIE
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址