MASSIVE MULTIPLAYER REAL-TIME PERSISTANT NETWORK GAME ENGINE
摘要
A system for improving the operation of network based games providing reduced bandwidth requirement and increased persistency of the game. In one embodiment the invention provides for reduced bandwidth by providing each client computer (20) with updates regarding only the inner and border regions associated with the specific client computer. Information regarding the balance of the game space is only transferred as required. In another embodiment the system provides for increased persistency by allowing playing pieces to be transferred from one player to another player. In a preferred embodiment the playing pieces are transferred from a departing player to an artificial agent to maintain the player. In yet another embodiment the invention provides for reduced bandwidth by guaranteeing the data path (30) from the server (10) to the client computer (20), while allowing for failed communication in the reverse path.