发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To keep the eagerness of a game player to play a game by outputting information when the cumulative value of pattern change times satisfies a prescribed condition. SOLUTION: A CPU 1020 accumulates the pattern change time set with respect to a change pattern adopted among the plurality of change patterns during a time without a special prize and outputs predetermined information when the cumulative value becomes equal to or more than a prescribed value. Then information to encourage the game player, for example, is outputted when the cumulative value of the pattern change time which is set with respect to the change pattern adopted during the period without a specified game state among the plurality of change patterns becomes equal to or more than the prescribed value. Thus, the eagerness to play the game is kept concerning the game player.
申请公布号 JP2003144700(A) 申请公布日期 2003.05.20
申请号 JP20010347661 申请日期 2001.11.13
申请人 HEIWA CORP 发明人 HIRAMATSU KENJI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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