摘要 |
A game-development control method divides a game scenario into an introductory part including at least one pre-event and a subsequent main part including at least one event correlated with the one pre-event. When each pre-event is generated in the introductory part, pre-event generation data generated based on the generation of each pre-event are recorded on a recording medium. When each event is generated, pre-event generation data correlated to each event are read among the pre-event generation data recorded in the recording medium, and the read pre-event generation data are reflected in the contents of each event.
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