摘要 |
<p>In a collective control of plural game machines (2) placed in the same parlor, it is detected whether there is player change on each game machine (2) and, based on the detection result, the credit cumulative consumption on each game machine (2) is managed player by player. When the credit cumulative consumption of a certain player reaches a predetermined upper limit, return is executed to this player. The display status and non-display status of information about the upper limit can be switched depending on the play status. Therefore, the player can perform a game without anxiety while enjoying amusement of the game. As the result, the problem of missing customers is eliminated. <IMAGE></p> |