发明名称 |
GAME INFORMATION, INFORMATION STORAGE MEDIUM AND GAME DEVICE |
摘要 |
<p>PROBLEM TO BE SOLVED: To form a game image of imparting no sense of incompatibility by avoiding the situation of suddenly plotting objects such as topography and background. SOLUTION: A game area 20 for arranging a virtual camera 10 is composed of a plurality of units 21 being a space forming object. A model object 23 being an ancillary object ancillary to the game area 20 is plotted byαsynthesis based on opacityαimparted to the units 21 for including the object. The opacityαimparted to the respective units 21 is determined by a distance D to the virtual camera 10. Concretely, the imparted opacityαbecomes small, that is, the included object 23 approaches transparence as going away from the virtual camera 10.</p> |
申请公布号 |
JP2003091746(A) |
申请公布日期 |
2003.03.28 |
申请号 |
JP20010281914 |
申请日期 |
2001.09.17 |
申请人 |
NAMCO LTD |
发明人 |
INAGAWA YASUHIRO;NAGATANI MASAYUKI;SAITO AKIRA |
分类号 |
A63F13/00;G06T15/00;G06T19/00;(IPC1-7):G06T17/40 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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