摘要 |
A game machine having a plurality of play patterns for a game, the play patterns being different from each other in the numbers of moving-body objects entering the game, for providing images of a highest quality for each play pattern in real time, and an information storage medium suitable for use in such a game machine. The game machine can be used to play a game having a plurality of play patterns which are different from each other in the number of moving-body objects entering the game. In order to generate a more accurate images of moving-body objects for a play pattern having a reduced number of moving-body objects entering the game, the game machine comprises an accuracy setting section for setting the accuracy of moving-body objects for each play pattern and an image generation section for generating images of the moving-body objects based on the accuracy. |