摘要 |
An image generation device and information storage medium that make it possible to increase the realism and degree of variety of the motion of a target object. When a shot has hit a target object within an object space, the motion of the target object varies with the direction of the trajectory of the shot that hit the target object. If a plurality of players are playing the game, the motion of the target object varies depending upon which player's shot has hit the target object. The system determines which of a plurality of angular ranges contains the angle between the direction of the shot trajectory and the direction in which the target object is facing, and plays motion data that has been set for the angular range that contains that angle. The orientation of the target object is corrected on the basis of this angle. Images as seen from first and second viewpoints are generated and output to first and second display screens. Trajectory directions are determined on the basis of the first and second viewpoints and landing positions on the first and second display screens. |