摘要 |
The real-time performance in communications networks is improved, especially between a large number of participants, by means of a server unit comprising receiving means for receiving information from at least a client unit, said information comprising at least part of the state information about a distributed interactive application, said server unit comprising: state information storing means for storing application state information received from at least one of said client unit, transmission means for forwarding the state information received from said client to at least one other node in the network, and for transmitting at least part of the information stored in said state information storing means to said at least one client. In this way the whole state of the application can be kept in one or more units in the network, which removes the need for each client to store the entire state, thereby reducing memory and banwidth requirements for each client.
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