发明名称 Untersystem zur Peripheriesteuerung für Videospielsystem
摘要 A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The player controller processing subsystem is used for both controlling player controller input/output processing and for performing game authenticating security checks continuously during game play. The peripheral interface includes a micro-processor for controlling various peripheral interface functions, a read/write random access memory, a boot ROM, a coprocessor command channel interface, a player controller channel interface, etc., which components interact to efficiently process player controller commands while also performing other important functions without requiring significant main processor processing time. A peripheral interface macro may be executed to start a read or write transaction with each peripheral device and thereafter transfer the transaction results stored in the random access memory to the game microprocessor main memory. <IMAGE>
申请公布号 DE69623242(T2) 申请公布日期 2002.12.19
申请号 DE1996623242T 申请日期 1996.11.21
申请人 NINTENDO CO., LTD. 发明人 TAKEDA, GENYO;KATO, SYUHEI;NISHIUMI, SATOSHI
分类号 A63F13/00;A63F13/02;A63F13/10;G06F1/00;G06F3/038;G06F19/00;G06T1/20;G06T15/10 主分类号 A63F13/00
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