发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine with which a number of held data can be reduced without impairing the interest of a game even when a large number of play balls win prizes during the variable display of patterns. SOLUTION: The pachinko game machine 10 is provided with a held ball number display 29 and a decided result display 28. When a pachinko ball wins a prize in a start hole 30, the validity of success/failure data acquired corresponding to prize winning is decided. When it is decided that the success/failure data are valid, valid success/failure data are stored in a held data storage part. When it is decided that the success/failure data are not valid, only prize balls corresponding to prize winning are given and the success/failure data are discarded. A number of success/failure data stored in the held data storage part is displayed on the held ball number display 29. When it is decided that the success/failure data are valid, the decided result display 28 is turned on for fixed time.
申请公布号 JP2002360827(A) 申请公布日期 2002.12.17
申请号 JP20010175920 申请日期 2001.06.11
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;NAKAJIMA KENTARO
分类号 A63F7/02 主分类号 A63F7/02
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