摘要 |
PROBLEM TO BE SOLVED: To provide a game machine with which a number of held data can be reduced without impairing the interest of a game even when a large number of play balls win prizes during the variable display of patterns. SOLUTION: The pachinko game machine 10 is provided with a held ball number display 29 and a decided result display 28. When a pachinko ball wins a prize in a start hole 30, the validity of success/failure data acquired corresponding to prize winning is decided. When it is decided that the success/failure data are valid, valid success/failure data are stored in a held data storage part. When it is decided that the success/failure data are not valid, only prize balls corresponding to prize winning are given and the success/failure data are discarded. A number of success/failure data stored in the held data storage part is displayed on the held ball number display 29. When it is decided that the success/failure data are valid, the decided result display 28 is turned on for fixed time.
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