发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To eliminate such an adverse result from the restriction of accumulat ed frequency that players get into a mood of suffering a great loss when gaining no specified game state despite a special big win which may occur finally. SOLUTION: While an increment of an accumulation counter is made when a big win occurs (step S114), the counter is cleared unless a special big win is obtained (step S124), and hence, the frequency of continuous round due to specified game states can be judged from values of the accumulation counter. Division values are changed for a big win pattern counter depending on whether the frequency of continuous round reaches a limit (steps S118, S122). In such a manner, a change is caused in the group of display patterns, eventually, the group of special big wins and the group of ordinary big wins by varying the range of a remainder value. This can prevent special big wins from occurring when the limit frequency is reached to eliminate the chance to make players feel dissatisfaction while the selection of display patterns on a group basis enables application for enhancing funs of display.
申请公布号 JP2002346141(A) 申请公布日期 2002.12.03
申请号 JP20020110578 申请日期 2002.04.12
申请人 SANYO PRODUCT CO LTD 发明人 HOYA MAKOTO
分类号 A63F7/02 主分类号 A63F7/02
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