发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To allow a player to easily grasp characteristics (properties) of a combination of special patterns and to increase a degree of expectation or amusement for a large prize or a ready-to-win condition of the player. SOLUTION: A pattern history as a final pattern of the past is stored in three storage pars in a pattern history memory belonging to a pattern history storage means, and the pattern history stored in the pattern history memory is displayed in a pattern history display part 21a arranged in a background display part 21A of a liquid crystal display 16 (display means 21). In this way, the pattern history of the final pattern, that is combination of patterns, for a large prize, a miss, a ready-to-win condition, and the like appearing in the past can be displayed for a predetermined time, and the player can easily grasp characteristics and properties about the combination of special patterns. The degree of expectation or amusement of the player for the large prize or the ready-to-win condition can be increased greatly.
申请公布号 JP2002331116(A) 申请公布日期 2002.11.19
申请号 JP20010137782 申请日期 2001.05.08
申请人 FUJI SHOJI:KK 发明人 YONEDA KATSUMI
分类号 A63F7/02 主分类号 A63F7/02
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