发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make clear a roll of a character for pre-operation, for example, and meaning of the operation in a variable display of patterns in a pachinko game machine. SOLUTION: When a game becomes a reach ready-to-win condition, an announcer character 50a is displayed, and an announce for informing the reach is output, and in response to an appearance of an action character 50b, an announce for predicting a super reach and an appearance of the action character 50b is informed. When a scene that the action character 50b blows a flame to an intermediate pattern 52 during the fluctuation is displayed, name (dragon reach) of the reach action and explanation of the operation (Winning if it is burned over, for example) of the action character 50b are informed, and an information that a pattern displayed as a result is a correct variable pattern is given.
申请公布号 JP2002210201(A) 申请公布日期 2002.07.30
申请号 JP20010010447 申请日期 2001.01.18
申请人 TAKAO:KK 发明人 UCHIGASHIMA TOSHIHIRO;UCHIGASHIMA TAKAHIRO;UNNO TATSUYA
分类号 A63F7/02 主分类号 A63F7/02
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