发明名称 INFORMATION STORAGE MEDIUM AND GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To enhance interest as a game and to suppress the motion data capac ity of an object aggregate that appears on the game. SOLUTION: In this game machine, the number of joints and joint structure of a first whole body object aggregate representing a player character are the same as those of a changed object aggregate. The changed object aggregate also represents the player character. The game machine shares motion data stored in a temporarily storing part 390 and makes the first whole body object aggregate and the changed object aggregate operate. When the first whole body object aggregate takes an item or the like here, the game machine changes the first whole body object aggregate into a changed object aggregate.</p>
申请公布号 JP2002197487(A) 申请公布日期 2002.07.12
申请号 JP20000395469 申请日期 2000.12.26
申请人 NAMCO LTD 发明人 TAKENAKA KIICHI
分类号 A63F13/00;A63F13/10;G06T13/40;(IPC1-7):G06T15/70 主分类号 A63F13/00
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