摘要 |
Viewpoint settings (e.g., viewpoint change pattern, viewpoint position, line-of-sight, angle of view, spring constant or viewpoint control program) are provided for moving bodies. From these viewpoint settings, a viewpoint setting linked to the moving body selected by a player is selected. The selected viewpoint setting is then used to control the viewpoint. For example, when a player selects one of motor vehicles of types 1, 2 and 3, the viewpoint is changed according to one of viewpoint change patterns that include viewpoint groups (1-A, 1-B), (2-A, 2-B) and (3-A, 3-B), depending au the selected type of the motor vehicle. The height of the viewpoint may be changed in proportion to the height of the moving body. The distance between th viewpoint and the moving body may be changed in proportion to the length of the moving body. The viewpoint may be located in the right front of a motor vehicle with a right-hand steering wheel, and in the left front of a motor vehicle with a left-hand steering wheel. For a first moving body, a viewpoint control program that permits the viewpoint position or line-of-sight to follow the slight change in the position or direction of the first moving body may be used; and for a second moving body, another viewpoint control program that inhibits the viewpoint position or line-of-sight from following the slight change in the position or direction of the second moving body may he used.
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