发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To perform effective presentation when changing the form of identification information. SOLUTION: A CPU starts the variable display of patterns within a display area 1121 in response to a received first command and performs stop display with the patterns designated by a second command in response to a received third command (step S1508) and, in this case, however, since display is controlled so that a character image 1650 to appear on the display area 1121 can perform a prescribed action and the form of the patterns can be changed (step S1500), effective presentation can be performed when changing the form of the patterns.
申请公布号 JP2002126275(A) 申请公布日期 2002.05.08
申请号 JP20000323648 申请日期 2000.10.24
申请人 HEIWA CORP 发明人 HIRAMATSU KENJI;KUSANO TAKEYASU;NANBA KENJIRO;FUJITA TAKESHI
分类号 A63F7/02 主分类号 A63F7/02
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