摘要 |
Real time data from a real event, such as a motor race (Fig 1, not shown), cycle race (Fig 3, not shown) or rowing event (Fig 4, not shown) is transmitted over a satellite link for use in simulated games where a player-controlled object competes in a virtual environment with a competitive object controlled by the real time data. The real time data may involve positional co-ordinates of the real object (eg from a global positioning system) and is continuously sent, along with televisual images, via satellite 21 directly to a player's own satellite dish 22 or relayed through a cable network 23. The real time inputs can also include road or steering wheel orientation or fuel load; track data can be obtained by scanning from a reference point for incorporation in a base program storable on the player's terminal or games console. Pre-race data, eg concerning track conditions, can additionally be sent via the satellite link and disseminated via the Internet. Data from real cars can also be used to set up the simulated car's 'optimum' capabilities. In simulated cycle races, the player can be performing on an exercise machine or training simulator (Fig 3, not shown). |