发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine for perpetuating interest of a game player by reducing a processing load, and making a display mode with an attending feeling. SOLUTION: An object B1 having a part object B1b for arranging arms of an octopus with every 45 degrees around a connecting point Co for displaying a pattern of the octopus on a display image screen of the game machine, is arranged in a world coordinate system. While rotating the part object B1b 45 degrees by 45 degrees with the connecting point Co as the center, the state is displayed on the display image screen on the basis of a given view point in the world coordinate system. Thus, since the respective arms of the octopus are arranged with every 45 degrees, even if the part object is rotated by 45 degrees, the part object is not displayed on the display image screen as if the part object rotates, and the state of the octopus having the 8 arms making a wavy movement is displayed.
申请公布号 JP2002018026(A) 申请公布日期 2002.01.22
申请号 JP20000209581 申请日期 2000.07.11
申请人 SANYO PRODUCT CO LTD;AIREMU SOFTWARE ENGINEERING KK 发明人 FUJISAWA KAZUHIRO;MAKINO KOTA
分类号 A63F7/02 主分类号 A63F7/02
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