发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To stimulate interest in a pachinko game by a method wherein a player can perform the game by taking into account the timing for operating a start switch to get more winning balls, thereby eliminating monotonousness. SOLUTION: An electrically-driven open/closure winning port 7 is provided on a game board 1, while a storage means is provided to cumulatively store the number of balls having passed or fallen into a special winning port 8 and a start switch 3, which can be operated by the player, is provided. When the switch 3 is depressed, the winning port 7 is opened for a predetermined time period based on the cumulative number of balls stored in the storage means.
申请公布号 JP2001300041(A) 申请公布日期 2001.10.30
申请号 JP20000116957 申请日期 2000.04.18
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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