发明名称 GAME MACHINE AND RECORDING MEDIUM
摘要 PROBLEM TO BE SOLVED: To realize a game machine which can raise the paying-out efficiency of premium media. SOLUTION: A sub-CPU divides the total number m of paid-out balls by 15 to obtain the quotient k and the remainderα(S44). For instance, when the total number of dispensed media m is '69', 69 is divided by 15 to obtain the quotient k of 4 and the remainderαof 9. After that, the sub-CPU sets a pattern to dispense 15 balls in k cycles and to dispenseαpremium balls onto a RAM 216 (S46). In the above case, for instance, a pattern to execute 4 cycles of dispensing 15 balls and to dispense 9 premium balls is set onto the RAM 216 (5 cycles in total). Thus 3 cycles can be reduced from executing 8 cycles, i.e., 3 cycles to pay out 13 balls and 5 cycles to dispense 6 balls.
申请公布号 JP2001293187(A) 申请公布日期 2001.10.23
申请号 JP20000112254 申请日期 2000.04.13
申请人 MARUHON IND CO LTD 发明人 KANAZAWA HIROSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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