发明名称 GAME MACHINE AND MEMORY MEDIUM
摘要 PROBLEM TO BE SOLVED: To provide a game machine allowing a player to continue a game even when a premium ball unit cannot deliver premium balls. SOLUTION: When a game ball enters a winning hole for delivering fifteen premium balls, '1' is stored in a winning ball number memory region 214c corresponding to the address 0FH of the fifteen ball delivery in a winning ball number table 214b stored in a RAM 216. After that, '1' is added to the winning number memory region 214c whenever a game ball enters the winning hole. A sub-CPU installed on a delivery control circuit board drives a premium ball unit to deliver premium balls according to the number of winning balls stored in the winning ball number memory region 214c. Since premium balls can be delivered in this way based on the number of winning balls stored in the winning ball memory region, it is not necessary to store winning balls, and the drive of a ball shooting motor will not be stopped when the premium ball unit cannot deliver premium balls. Therefore, a game will not be suspended on the way, and a player will not lose interest in the game.
申请公布号 JP2001259187(A) 申请公布日期 2001.09.25
申请号 JP20000073630 申请日期 2000.03.16
申请人 MARUHON IND CO LTD 发明人 KISHI ISAO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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