发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine wherein a ready for winning state can be sufficiently notified to cause a game player to hold a feeling of expectancy that a specific ready for winning picture may appear and hence the contents of the game can be varied and interest of the player can be increased. SOLUTION: In the pachinko game machine 1, a liquid crystal display 19, on which images are displayed through a display control circuit 95, is formed and the display 19 displays a left side character, a middle character, and a right side character on a background picture. When a winning pachinko ball is detected through start hole switches 31A, 38A, the patterns of the left side, middle, and right side characters begin to vary, during which a ready for winning notifying information is displayed to notify the generation of a ready for winning mode, following which patterns are settled and the characters are present, thereby generating a big hit state. In that case, the display 19 displays ready for winning states of a plurality of display modes respectively on display screens to display ready for winning notification information according to each of display screens of ready for winning mode.
申请公布号 JP2001231983(A) 申请公布日期 2001.08.28
申请号 JP20000043163 申请日期 2000.02.21
申请人 OKUMURA YU-KI CO LTD 发明人 SHIMAZAKI TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址