摘要 |
PROBLEM TO BE SOLVED: To provide a game machine wherein a ready for winning state can be sufficiently notified to cause a game player to hold a feeling of expectancy that a specific ready for winning picture may appear and hence the contents of the game can be varied and interest of the player can be increased. SOLUTION: In the pachinko game machine 1, a liquid crystal display 19, on which images are displayed through a display control circuit 95, is formed and the display 19 displays a left side character, a middle character, and a right side character on a background picture. When a winning pachinko ball is detected through start hole switches 31A, 38A, the patterns of the left side, middle, and right side characters begin to vary, during which a ready for winning notifying information is displayed to notify the generation of a ready for winning mode, following which patterns are settled and the characters are present, thereby generating a big hit state. In that case, the display 19 displays ready for winning states of a plurality of display modes respectively on display screens to display ready for winning notification information according to each of display screens of ready for winning mode. |