发明名称 TWENTY-QUESTION GAME METHOD AND APPARATUS
摘要 PURPOSE: A twenty-question game method and apparatus is provided to increase a user's ability to study a vocabulary by enabling the user to recognize/compose characters and voices and to play a game suitable for a vocabulary level. CONSTITUTION: A user presses a start button in order to start a twenty-question game. In case that a computer answers and the user puts a question, the computer selects a word and outputs a question request message to the user(100). A counting is started(102). The user puts a question to the computer(104). The computer recognizes the question referring to a keyword of a word included in the question(106). In case that the keyword is recognized, a field including the keyword is searched(110). The computer compares whether a vocabulary selected is included in the user's question(114). In case that the vocabulary isn't included in the question, '1' is added(118). It is checked whether the number of counting is above '20'(120). A message, "the computer wins", is outputted(122). A message, "the user wins", is outputted(124).
申请公布号 KR20010071650(A) 申请公布日期 2001.07.31
申请号 KR20010036090 申请日期 2001.06.23
申请人 HONG, KWANG SEOK 发明人 HONG, KWANG SEOK
分类号 (IPC1-7):G06F19/00J 主分类号 (IPC1-7):G06F19/00J
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