发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make it possible to safely make a change in a program in developing a pachinko game machine in which although a basic content of a game is the same, the amount of monetary value such as the number of prize balls given to a player is changed according to the fulfillment of prescribed conditions like prize winning. SOLUTION: The values '15', '6', '10' which represent the number of prize balls are set in the data area not including a program. 'AA' is a label for the address in which '15' is set. When the number of prize balls '15' is determined, the value '15' is loaded into an accumulator and then the content of the accumulator is set in the area designated by label DATA, for example. The area designated by label DATA is an output port to output data to a discharge control substrate. Therefore, the number of prize balls is determined based on the value set in the data area of ROM and a command indicating the number of prize balls is output to the discharge control substrate.
申请公布号 JP2001198305(A) 申请公布日期 2001.07.24
申请号 JP20000009538 申请日期 2000.01.18
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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