摘要 |
PROBLEM TO BE SOLVED: To provide a game machine whose display is controlled in sush a manner that can arouse a player's interest when it comes to be in a 'piichih' state (ready for hit). SOLUTION: The display is controlled in such a manner that a stop of a display column 24b of a scroll in the middle, which stops changing last in the state just before a hit is made, looks like being controlled by the change of action of a character symbol 27 (a young witch waving her wand up and down once). This gives the player an impression that the stop of the change is operated with the action of the character symbol 27, interests him and make him expect a lot with a different taste. |