发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which is amusing enough to thrill and excite a player by improving game property by uniting game methods between conventional different machine kinds and can improve the benefit of the side of the player by increasing the number of shooting balls in accordance with an individual concrete game state. SOLUTION: When the giving operation of the first-kind special value is finished in the initialized first class state, the second class starting condition is set to be formable. The displacing operation of the second class variable prize-winning means 240 is repeated with maximum number of continuing times as an upper limit on condition that a ball enters a specific internal area and after then, the third class starting condition is set to be formable. A series of processes from the forming of the third class starting condition to the giving of the third class special value is performed repeatedly with the maximum number of setting times as an upper limit to return to the first class state. In the third-kind state, the maximum number of the setting times in the third class state is increased and reduced in accordance with the number of the balls entering while the third class variable prize-winning port operates opening and closing in the first process in a series of the processes.
申请公布号 JP2001170276(A) 申请公布日期 2001.06.26
申请号 JP19990357211 申请日期 1999.12.16
申请人 ACE DENKEN:KK 发明人 TAKEMOTO TAKATOSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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