发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve interest in a game machine capable of performing second variable display. SOLUTION: In the pachinko machine, when a game ball enters a first kind start port 18, the pattern of the pattern row of a display screen 15a fluctuates. When it is stopped at a prescribed pattern, large winning is attained and a large winning port 22 is opened. The presence/absence of time shortening mode acquisition is decided by a large winning pattern, the segment display of either '7' or '-' is performed at a second 7 segment display part 14 after the large winning and a time shortening mode is acquired further when '7' is displayed. In this case, fun increases for a player as well.
申请公布号 JP2001137478(A) 申请公布日期 2001.05.22
申请号 JP20000356446 申请日期 2000.11.22
申请人 SANYO PRODUCT CO LTD 发明人 OKAMURA GEN;MAKINO YUTAKA;IIDA TSUTOMU;MIYASOI TOSHIO;WATANABE HIROO
分类号 A63F7/02 主分类号 A63F7/02
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