发明名称 |
PLAY ENVIRONMENT AUTOMATIC GENERATION DEVICE IN SIMULATION SYSTEM, PLAY ENVIRONMENT AUTOMATIC GENERATION METHOD, AND RECORDING MEDIUM TO RECORD PLAY ENVIRONMENT AUTOMATIC GENERATION PROGRAM |
摘要 |
PROBLEM TO BE SOLVED: To enable players to make a totally new play environment as needed by a simple operation, so that substantially infinite numbers or kinds of play environment can be realized and freedom of choice in play environment is raised by leaps and bounds. SOLUTION: Basic lines 104 and 105 are generated automatically based on a fixed parameter and outlines 110 and 120 are generated automatically based on the basic lines 104 and 105. Model parts 131, 141, and 161 to 163 and objects 171 and 172 are placed automatically inside and outside the outlines 110 and 120, and other necessary parts 151 are generated automatically or placed automatically. These processes are done in two dimensions. In addition, this generated data of two dimensions is synthesized with a height information data 180 and three-dimensional polygon data is generated. |
申请公布号 |
JP2001120704(A) |
申请公布日期 |
2001.05.08 |
申请号 |
JP19990301914 |
申请日期 |
1999.10.25 |
申请人 |
T & E SOFT INC |
发明人 |
NISHIWAKI KENTARO;SHIMADA HIROSHI |
分类号 |
A63F13/00;A63B69/36;A63B71/06;A63F13/10;G09B9/05 |
主分类号 |
A63F13/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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