摘要 |
PROBLEM TO BE SOLVED: To provide a pachinko machine with a simple structure which is very entertaining and not only interests a player even if patterns shown on a pattern display turn out to be a poor luck, but also encourages him to anticipate winning. SOLUTION: It is a pachinko machine provided with a pattern display 50 to display patterns according to a determined value and when the value meets given conditions, prize winning probability of pachinko balls increases. The pachinko machine is also provided with a starting prize winning hole 10, which creates random numbers to determine a determined value according to the prize winning of pachinko balls, and a changing prize winning hole 20, which regularly changes a determined value according to the prize winning of pachinko balls. |