摘要 |
PURPOSE: A bingo game method in a wire/wireless internet environment is provided for a user to offer various game services by embodying a multi-game capable of betting a point between many persons. CONSTITUTION: A client connects to the internet and decides whether he(she) selects a bingo game or not(S100). If a quiz bingo is selected(S102), a web server searches the point of the client and displays the result of the search(S108). If the point is insufficient for betting(S110), the web server reports that the current point is insufficient for betting(S112). If the point is sufficient for betting, the web server provides a betting menu to the client, and induces the client to bet(S114). It is detected whether the betting inputted by the client is valid(S116). If the betting is valid, the web server displays a bingo plate(S120). The web server detects whether a predetermined number is inputted by the client and the inputted number is valid(S124). If the number is valid, the web server outputs a voice message and asks a predetermined question stored in an item pool(S127, S128). The web server detects whether the data are the correct answer(S130). If the data are the correct answer, the web server outputs a voice message and accumulates points of the client(S131, S136).
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