发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To suppress erroneous action, to prevent false behavior based on indexing of interruption and to efficiently execute varicolored performances with a simple structure. SOLUTION: A pachinko machine 1, a example of game machines, is equipped with a pattern display substrate 30 that displays a pattern expressing contents of the game, at least either one of illumination control substrate 28 that controls illumination substrates 9, 9... and a speaker 7, the main substrate 14 that transmits commands to instruct contents of the game, and command processing substrate 50 that controls at least either one of the pattern display substrate 30, illumination control substrate 28 and speaker 7 based on the command from the main substrate 14.
申请公布号 JP2001046593(A) 申请公布日期 2001.02.20
申请号 JP19990221661 申请日期 1999.08.04
申请人 TOYOMARU INDUSTRY CO LTD 发明人 SUZUKI ATSUTOMO;FUNABASHI HIDEAKI
分类号 A63F7/02 主分类号 A63F7/02
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