发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To suppress a malfunction, prevent a fraudulent action based on deduction from interruption, and efficiently implement colorful presentation with a simple structure. SOLUTION: This pachinko machine, an example of a game machine, is provided with a pattern display board 30 displaying the pattern expressing a game content, a main board 14 generating a command instructing at least one of an electric decoration control board 28 controlling an electric decoration board 9 and a speaker 7 and the game content, and a command process board 50 controlling the pattern display board 30 and at least one of the electric decoration control board 28 and speaker 7 based on the command from the main board 14.
申请公布号 JP2001046702(A) 申请公布日期 2001.02.20
申请号 JP19990246357 申请日期 1999.08.31
申请人 TOYOMARU INDUSTRY CO LTD 发明人 SUZUKI ATSUTOMO;FUNABASHI HIDEAKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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