摘要 |
PROBLEM TO BE SOLVED: To increase the expectation of a player to the granting of a special value by performing an almost winning game when an almost winning state is generated in the previous stage of the granting of the special value. SOLUTION: When an almost winning state wherein specified patterns match and are displayed is generated in a first display section 41, an almost winning game is performed in a second display section 42. Then, when a designated pattern Z1 presses a stop button pattern Z2, a pattern is established and displayed on a second display element 421 which is being variably displayed, corresponding with the stop button pattern Z2. Then, when the specified pattern is established and displayed, a special value is granted, and thus, a production in which a player himself feels such as actually pressing the stop button pattern Z2 can be presented. |