发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase the expectation of a player to the granting of a special value by performing an almost winning game when an almost winning state is generated in the previous stage of the granting of the special value. SOLUTION: When an almost winning state wherein specified patterns match and are displayed is generated in a first display section 41, an almost winning game is performed in a second display section 42. Then, when a designated pattern Z1 presses a stop button pattern Z2, a pattern is established and displayed on a second display element 421 which is being variably displayed, corresponding with the stop button pattern Z2. Then, when the specified pattern is established and displayed, a special value is granted, and thus, a production in which a player himself feels such as actually pressing the stop button pattern Z2 can be presented.
申请公布号 JP2001029577(A) 申请公布日期 2001.02.06
申请号 JP19990201555 申请日期 1999.07.15
申请人 ACE DENKEN:KK 发明人 TAKEMOTO TAKATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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