发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To raise amusement by imparting identifying information to a plurality of characters and identifying them. SOLUTION: In a horse racing game, for example, a plurality of racing horses 50a-50h are aligned at a start gate 49 as the characters and the race is executed on a course 48. In this case, numbers 1-8 are imparted to the respective characters for identifying a plurality of racing horses. It is favorable that making or coloring or the like is executed in place of the numbers for identification. In addition to the racing horses, bicycles, boats, motorcycles or persons or the like can be used as the characters and, then, identification is enabled by a same kind of identifying information. Thus, the characters are identified during the game to raise amusement.
申请公布号 JP2001017689(A) 申请公布日期 2001.01.23
申请号 JP20000189229 申请日期 2000.06.23
申请人 SANKYO KK 发明人 UGAWA SHOHACHI
分类号 A63F7/02 主分类号 A63F7/02
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