发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To raise the expectation of a player expecting a privilege by changing a pattern display pattern to be displayed at a display part based on the intention display of the player. SOLUTION: Relating to this game machine such as a pachinko machine, when the intention display of the player who presses an instruction button (intention display detection means) is detected, a detection signal is outputted. Then, a display control substrate (pattern display means) which receives the detection signal through a main control substrate within a pattern fluctuation period (required period) displays plural images (patterns) at a special pattern display device (display part) while switching them based on a reach pattern selected from the plural reach patterns α, β, γ, δ, ε and ζ (pattern display patterns) steps S92 to S102}. Thus, the player is made to believe that a special pattern to be stopped is changed depending on the reach pattern changed by the indication of the intention display by the player. Thus, the expectation of the player expecting the privilege by large winning or the like is raised.
申请公布号 JP2001017658(A) 申请公布日期 2001.01.23
申请号 JP19990197616 申请日期 1999.07.12
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;HASE JUNJI
分类号 A63F7/02 主分类号 A63F7/02
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