发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve interest by preparing a specified number of hit lines, and differing the appearance rate in display of a big hit pattern combination on the hit line from the actual appearance rate. SOLUTION: In a display window, five hit lines in total of three vertical hit lines 1-3 and two diagonal hit lines are formed by scroll fluctuating display lines 24a-24c to generate a big hit game state (Fig. B). Further, a hit line of forming a big hit game state when one pattern is concluded as the whole is provided (Fig. A). In starting prize processing, the processing is performed on the basis of a value of a stating prize counter. For example, when the value of the starting prize counter is larger than 4, a sub-routine is ended, and when the value is 4 or less, the value of the starting counter is renewed to store the present value of a big hit loss counter. According to this structure, the appearance rate in display of a big hit pattern combination on hit lines can be differed from the actual appearance rate to improve the interest.
申请公布号 JP2001009124(A) 申请公布日期 2001.01.16
申请号 JP20000183623 申请日期 2000.06.19
申请人 SANYO PRODUCT CO LTD 发明人 SAKAIDA MASAYUKI;OSHIMI WATARU
分类号 A63F7/02 主分类号 A63F7/02
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