发明名称 GAME MACHINE AND ITS CONTROL METHOD
摘要 PROBLEM TO BE SOLVED: To provide a game machine for easily identifying whether patterns are effective or ineffective pattern when superposed to be displaced and displayed and thus correctly conveying the intention of performance of the displacement and display to a player. SOLUTION: The color of a pattern related to the occurrence of a specified game condition out of superposed patterns to be displaced and displayed is a chromatic color (refer to a pattern located at the upper side of a third pattern 203 in a selected figure. The color of a pattern not related to the occurrence of the specified game condition is an achromatic color (refer to a pattern located at the lower side of the third pattern 203 in the selected figure). The pattern in chromatic color (refer to the pattern located at the upper side of the third pattern 203 in the selected figure), namely, the pattern related to the occurrence of the specified game condition, out of the superposed patterns to be displaced and displayed can increase in attention and the intention of performance expressed by the displacement of the pattern is correctly conveyed to a player.
申请公布号 JP2001000670(A) 申请公布日期 2001.01.09
申请号 JP19990173959 申请日期 1999.06.21
申请人 SOPHIA CO LTD 发明人 IOKI SADAO
分类号 A63F7/02 主分类号 A63F7/02
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