发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make the game contents variable by changing the rate of occurrence of special game state (big hit), improving the expectation for special game state occurrence, setting a limit to changing period for rate of occurrence to raise game quality, and preventing the special game state from occurring too much. SOLUTION: Normal probability control or high probability control is done with a rate control means. When there is a starting memory, according to being done as the normal probability control or the high probability control for a variable display game against each starting memory, the luminescent color of special pattern switch memory display device 66 is changed. For example, when the starting memory, which has a possibility for high probability control, the special pattern switch memory display device 66 emits to red, and when it is the normal starting memory, it emits to green to inform.
申请公布号 JP2000342767(A) 申请公布日期 2000.12.12
申请号 JP20000153626 申请日期 2000.05.24
申请人 SOPHIA CO LTD 发明人 NIIYAMA KICHIHEI;ITO KOJI
分类号 A63F7/02 主分类号 A63F7/02
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