发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To modulate a player's feeling of expectation of a hit by prenotifying whether or not a reach appearing this time results in a hit. SOLUTION: A pattern matching game executing means 81 draws lots at random on the basis of the prize winning entry of a ball into a startup prize winning port 60 and proceeds with a pattern matching game on a variable display means 30 according to the lots drawing result. A prenotifying lamp control means 83 starts lighting a large number of arrayed prenotifying lamps from the starting point when a reach state appears in the execution process of the pattern matching game, and increases the number of lighted lamps in order up to an end point when the random drawing result is a hit and stops the action of increasing the number of lighted lamps halfway before the end point when the lots drawing result is a miss. The pattern matching game executing means 81 then makes the stop display of the remaining patterns according to the random drawing result and makes the stop display of the executed result of the pattern matching game.
申请公布号 JP2000300759(A) 申请公布日期 2000.10.31
申请号 JP19990116004 申请日期 1999.04.23
申请人 ACE DENKEN:KK 发明人 TAKEMOTO TAKATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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