摘要 |
A simulation game comprising a base program featuring a player controllable object which competes with a competitive object that is controlled by a real time input from a real life game. Preferably the objects are vehicles and the real time input consists of any of the following elements: position coordinates, object orientation, fuel load or steering wheel orientation. The game may be played through a games console or a training simulator. Other aspects of the application include, a method of obtaining track data by scanning from a reference point, a method and apparatus for inserting pre-race data into a base program and a method of obtaining data for a simulated car to determine the simulated car's 'optimum' capabilities. The game may be used so that a virtual player may compete in real time against the actual competitors in a motor racing competition. |