摘要 |
PROBLEM TO BE SOLVED: To facilitate the judgment between a new change and a repeated change by informing a play of the repeated change. SOLUTION: A game machine such as Pachinko(Japanese pinball game) machine once stops a special pattern (step S76) after displaying on a special pattern display device (display part) that a prewinning position is reached (step S74). Thereafter, a player, or the like, is informed of the repeated change (or the possibility of the repeated change) (step 78a). For example, a chance meter appears on the foreground side of the special pattern in a screen. A plurality of levels (e.g. 10 levels) are set on the chance meter and the meter vertically moves to reach a specified level (for example, the highest level), and the player is informed of the coming repeated change. When the meter reaches a specified level (YES at a step 80), the repeated change of the special pattern occurs (step S82a). This allows the player to commit himself in the game by clearly recognizing that no repeated change will occur even when the special pattern changes continuously. |