发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase the interest in a game by a player by changing a progression of the game corresponding to a former figure variation pattern of a first figure variation display means, after the termination of an advantage state provided by an advantage state generating means. SOLUTION: This game machine comprises a first figure starting means 14, a variable winning means 15 capable of converting into a first state beneficial to a player and a second state disadvantageous to the player, a first figure variation display means 21 for varying the figures for a specific time and stopping the same after a plural kinds of figure variable patterns have passed under a condition that a first figure starting means 14 detects a game ball, an advantage state generating means 40 for generating the beneficial state advantageous to the player by converting the variable winning means 15 into the first state when the stopped figure is agreed with a large prize figure after the variation of the first figure variation display means 21, and a game progression control means 41 providing a progession of the game corresponding to the kind of the figure variable pattern when the stopped figure of the first figure variation display means 21 is the large prize figure causing the generation of the beneficial state.
申请公布号 JP2000157670(A) 申请公布日期 2000.06.13
申请号 JP19980338853 申请日期 1998.11.30
申请人 FUJI SHOJI:KK 发明人 MATSUMOTO KUNIO
分类号 A63F7/02 主分类号 A63F7/02
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