发明名称
摘要 PROBLEM TO BE SOLVED: To provide a method which can sense a collision between characters in a three-dimensional game precisely and on real time without the need for complicated processing, a video game device using the same, and a computer readable medium on which programs of the method are recorded. SOLUTION: One skeleton object constituting a skeleton model corresponding to a character on an attack side is converted into coordinates of one three- dimensional object constituting a three-dimensional model corresponding to a character on a defense side (s6). And a bilinear curved surface is formed between a frame before the converted skeleton object and a present frame (s7) to judge whether or not the surface intersects the three-dimensional object (s8). This process is repeated for all skeleton objects and three-dimensional objects.
申请公布号 JP2975336(B2) 申请公布日期 1999.11.10
申请号 JP19980003046 申请日期 1998.01.09
申请人 KONAMI KK 发明人 HIRATA TAKAMITSU
分类号 A63F13/00;G06T13/00;G06T13/80;G06T17/00;G06T19/00 主分类号 A63F13/00
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