摘要 |
A system and method for high-speed execution of graphics application programs, including shading language instructions, that utilize 3D graphics hardware. The method involves expressing a graphics computation in a platform-independent procedural shading expression, converting the expression (i.e., user application program) into an intermediate representation such as a tree, and then translating it into a sequence of parametric shading expressions. The method can alternatively process the intermediate tree representation using a cost-based, tree-grammar recognizer such as iburg. The result is a platform-specific and least-cost, in terms of the underlying hardware, sequence of parametric shading expressions that realizes the graphics computation. The system and method is useful in translating platform-independent RenderMan<TM> Shading Language programs into fast-executing, platform-specific OpenGL<TM> or Direct3D<TM> executable code.
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