发明名称 VIDEO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make variation in the procedure of a game plentiful by increases in chance and make the game amusable, by a method in which targets which are not connected with a ceiling or targets existing on the upper side are caused to fall, and targets which satisfy the conditions of attributive combination are moved to a place where the conditions of the attributive combination are satisfied. SOLUTION: A bubble 22Y sent forth from a shooting cylinder 21 bumps into and becomes connected with a bubble 22Y which is one of bubbles 22 displayed on the upper part of a monitor 3, and they become, for example, a mass of three bubbles 22Y. At the time, the bubbles 22Y gathered into the mass disappear, and separated bubbles 22R, 22G, and 22Y start to move downward. Out of the bubbles 22R, 22G, and 22Y which have started to fall, the bubbles 22R and 22G move toward their respective linkage points on their way while describing parabolas, because among the bubbles 22 displayed on the upper part of the monitor 3, there are places where two bubbles that are the same exist. The bubble 22Y falls beyond a dead line 24 because it has no places to be connected.
申请公布号 JPH11197354(A) 申请公布日期 1999.07.27
申请号 JP19980021378 申请日期 1998.01.19
申请人 TAITO CORP 发明人 OHARA KAZUHIRO;KUROKI NOBUAKI;OSHIMA TSUKASA
分类号 A63F13/00;A63F13/10 主分类号 A63F13/00
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