发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve amusement and operability by generating a prize wining expecting sound according to the kind of a prize wining line when constituting a part of the combination of prescribed patterns of a pattern stopping at one place on the prize wiring line. SOLUTION: When a player operates respective stopping buttons 16 to 18, a CPU detects this through a reel stopping signal circuit. Namely when first stopping buttons 16 to 18 are on-operated, one corresponding reel 3 to 5 among the reels 3 to 5 is stopped. Then, the kind of the stop-displayed symbol is temporarily stored. When following second stopping buttons 16 to 18 are on-operated, a second corresponding reel 3 to 5 among the reels 3 to 5 is similarly stopped and the symbol is temporarily stored. Next, based on a hit flag generating table, whether prize winning is expected at a validating prize-winning line L1 is judged, a prize-winning expecting sound is generated when it is expected. Thus, expectation is given to improve amusement.
申请公布号 JPH11188134(A) 申请公布日期 1999.07.13
申请号 JP19970323806 申请日期 1997.11.10
申请人 ARUZE CORP 发明人 SAKAMOTO KOICHI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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