发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve attractiveness by a method wherein a plurality of jackpot patterns containing a defined pattern are stopped and displayed once when a special game position is presented while the defined pattern is displayed with a difference so delicate to be unidentifiable from other jackpot patterns, hence confusing a player in which should be selected. and a game is played being confused in which should be selected. SOLUTION: When a game ball enters into an ordinary electric accessory 5 winning a prize, pattern display parts L1-L3 start variable displays and after a time passes, the pattern of the pattern display part L1 is stopped and displayed once and then, the pattern continuously displays vertical changes to indicate the effect that the pattern of the display part L1 is no defined pattern. Sequentially, the pattern of the pattern display part L2 is displayed but any failure in winning a prize prompts a different pattern to be displayed from the pattern of the display part L1. On the other hand, at the prewinning position, the pattern selected by a pattern selection counter is stopped and displayed once at the pattern display part and likewise, the displaying of vertical changes is continued to indicate the effect that the pattern is no defined display. Then, a jackpot pattern is stopped and displayed once at the pattern display part L3 varying and then, a specified pattern is selected.
申请公布号 JPH1176540(A) 申请公布日期 1999.03.23
申请号 JP19980217063 申请日期 1998.07.31
申请人 TOYOMARU SANGYO KK 发明人 SATO FUMIAKI;TAKEUCHI NORIKAZU
分类号 A63F7/02 主分类号 A63F7/02
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